Riot Games is preparing to unleash a new champion, Gnar, into League of Legends.
Gnar has two shapes, a small yordle, and a large beast. Similar to Quinn with her two shapes, Gnar will change into a melee beast after a few successful auto attacks. The rage meter, which is used instead of mana, will start to sink once Gnar is in beast mode. Once depleted, he will return to the little yordle.
Instead of activating the form like Quinn, Gnar’s passive will make him change. His Q will throw a boomerang in small form and a large heap of rocks in large form. These can be picked up to reduce cooldown, which is similar to Olaf’s axe.
Gnar’s W will be a passive ability dealing a percentage of max health in the form of magic damage. In large form, Gnar will send an ability that deals damage to all enemies in front of him.
The E ability on Gnar will allow him to hop in an area. If the hop hits a player, he will bounce and hop again in the same direction, potentially good for surviving ganks. In large form, Gnar will use E to launch at a direction, dealing damage to all enemies in the area and slowing them.
Gnar’s ultimate ability, R, will toss all enemies in the area away and slow them. If the enemies hit a wall or turret, it will stun them for a few seconds. This could a great move to push enemies into walls and will be great in teamfights.
Every champion in League of Legends appears over-powered when hearing the abilities, but the base stats will make all the difference. Gnar should be a good component to a team if they are a heavy engage style group and need a tank that will soak up damage in the late game.
However, he could turn out like a few have in the past year such as Vel’Koz, who did not make an impact in the game on arrival due to his vulnerability to ganks. Gnar should be released sometime in August, probably priced at 1350 RP and down to 975 RP after two weeks.
Source: League of Legends